tap.OFF.

I built a game!

So … I built a mobile game in my spare time. It was an impossible amount of work that led to the ultimate lesson of – building an indie game isn’t easy, but promoting it is even harder and expensive.

I’m immensely proud of the game. I came up with the idea, designed it, built it, built the website, and the promos… everything.

I ended up losing steam trying to promote it and scrapped efforts. However, I still think the game idea is a good one – perhaps I’ll rebuild it and try again.

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